MorrowindOblivion
Allgemein
News
News-Archiv
Partner
Netzwerk
Banner
Header
Media
Downloads
Impressum
The Elder Scrolls ESO


Skyrim


Oblivion


Morrowind


Foren
The Elder Scrolls
Online

Hilfe & Diskussion

Skyrim
Hilfe & Diskussion
Plugins

Ältere TES-Spiele
TES Diskussion
Oblivion Plugins
Morrowind Plugins

Community
Taverne zum Shalk
Adventures of
Vvardenfell

Tales of Tamriel

Hosted by


Alle Downloads


Downloads durchsuchen:


TES III: Morrowind
      III: Begleiter, NPCs & Kreaturen
      III: Häuser und Dungeons
      III: Rassen & Gesichter
      III: Sonstiges
      III: Waffen, Rüstungen & Kleidung
      III: Wallpaper
TES IV: Oblivion
      IV: Animationen
      IV: Begleiter, NPCs & Kreaturen
      IV: Dragon Captions
      IV: Fixes & Patches
      IV: Grafik
      IV: Häuser & Dungeons
      IV: Magie
      IV: Programme, Hilfen & Tools
      IV: Quests
      IV: Rassen & Gesichter
      IV: Ressourcen
      IV: Sonstiges
      IV: Spielbalance
      IV: Unique Landscapes & Landschaftsmods
           UL deutsch
           UL english
      IV: Vampir-PlugIns
      IV: Waffen, Rüstungen & Kleidung
      IV: Wallpaper
TES V: Skyrim
      V: Wallpaper
TES: Online
      On: Wallpaper
TheElderScrolls.info



PreloadPreload

FormID-Fix by Dateranoth

Größe: 3 KB
Datum: 08.04.2007 um 21:31
Uploader: bg2408
Autor: Dateranoth
Traffic: 21 MB (7167x herunter geladen)

Beschreibung:
Eine schönere Lösung als der bisherige kahlschlagmäßige Fix / a better solution than disabling the faulty AI Shedules altogether:
This is a simple Esp that slows the rate of Form Id creation to normal rates.

Quote from Forums

"Ok, here is a more permenent fix:

This causes those scripts to only run when you are in Greenmote Silo or in the Duke's Quarters. Also, even though you are in those cells, the FormID doesn't increase as fast as before. It only increases when one of the guards ends one AI package and starts another. Which is MUCH slower than before. So, slow you should never have a problem with it. I don't know why it was going so fast before.. Must have seen it as an endless loopof AI package done.

Thanks to UQForgotton for tracking it down to those NPCs, and everyone else involved! Also, please don't hesitate to test it and see if it works for you and report back here.

Please reupload and post link here as that will probably run out of bandwidth quickly.

Dateranoth"

The Problem lied within 6 scripts that were used to make guards patrol in Greenmote Silo and the Dukes Quarters.

Thanks A TON Dateranoth!


Bild
Hinweis: "Ziel speichern unter" ist nicht möglich.
Advice: "Save target as" is not possible.